when preparing a digital scene, lights and cameras play a very important role. both lights and cameras make it to view objects , and see them in a realistic context . artistically, they both allow 3D artists to control the load their animation with the some creative control as a live-action cinematographer .
in some ways , the most difficult aspect of using lights and cameras in maya is that the possibilities are endless . it is very easy to fly a camera around without a clear sense of purpose or add too many lights to a scense. the question is whether or not the creative decisions support the story being told .n there fore , it is a good idea to consider how live-action movies make use of camera moves and lighting .
Another challenge for 3D artists it to integrate CG elements and live action footage, they must take lighting and camera properties from the real-world and mimic them in a scene so the audience does not have any idea the CG elements are even there.
Irfan Sayani
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